After logging well over 30 hours of game play it became the game Civilization IV was not nearly as advanced of a video game as I had previously thought. I realized I had mastered the game and had a more than adequate understanding of why some civilizations are successful and why other collapse. So when my civilizations began to collapse after planning everything out to the tee and restarting the game well over a hundred times to better understand they way in which Civilization IV operates I discovered the artificial intelligence used on the more advanced difficulty levels of the game is flawed in the sense a civilization will collapse from no apart reason, basically it makes the game so hard by almost in a sense cheating. Sure everyone wants to be challenged when playing video games, but nothing is more annoying than when the game screws you over. Playing Civilization IV brought back old memories of Roller Coaster Tycoon, very similarly that game more difficult settings did the same thing.
Even though the artificial intelligence of Civilization IV can be extremely unrealistic and annoying the game still taught me valuable lessons this week dealing with successes and failures of societies. The most valuable learning experience in the game recently has been how to control a huge empire, such as the one possessed by the Roman Empire for so long. It seems so basic, controlling vast amounts of land, enemies being too afraid to start war, huge crop surplus, and technological advances. However controlling a huge empire is no cake walk. The more a society grows the more variables lurking and visible that can eat away and eventually lead to the collapse of a once great civilization. Originally, when first starting up a society everything goes relatively smoothly as long as you budget ones resources appropriately. Much like colonial America, never investing too much into military, new technologies, or westward expansion, but allowing, everything to grow steadily and evenly allowing for the build up of a great civilization. The Roman Empire was another prime example of this slow build up in all sectors of a civilization that allowed a balanced spread of power and slow expansion became rapid expansion, and rapid expansion led to the build up of the greatest, largest, and most powerful civilization the world has ever see.
One of my biggest problems is my impatience I know that I need to slow, and methodical in my decision making process to form a successful civilization, however it is always so tempting to make risky military moves to try to expand more rapidly than safely possible. Sometimes this works, investing a large majority of a society’s resources in the military will allow for a quick takeover of neighboring weak societies and sometimes this success can continue for an extended period of time. But if risky military endeavors don’t lead to the collapse of a society based strictly on conquering territories in an unorganized speedy fashion. Then the lack of resources allocated to other parts of everyday life, such as agriculture, city development, and improving technologies and modernizing will all contribute to the downfall of a civilization.
Playing the game just yesterday made me drew a parallel to modern times, and I posed a question to myself. Is our great nation, an extremely powerful civilization allocating far too much of our nations resources to military endeavors, and neglecting other necessary aspects for the success and continuation of a society? Any time in the game when I engage in multi-front wars and began to neglecting taking care of all the nations citizens, and ignore other necessities my civilizations always collapse. So with the United States engaging in a war in Iraq and Afghanistan as well as the ever increasing amount of troops stationed outside the nation in war and conflict torn areas, is our nation going to experience the same fate as my civilizations in this simulation computer game?